Untitled
Positive rotation at frame 54. 10 Repeat this pattern until you have finished rotating the COM at the end of the animation. Don' ...
instructions you saved in this file. Play the animation to determine if you need to adjust it. For instance, Dr. X (from the qui ...
2 On the Track Selection rollout, click the Body Vertical button. This selects the vertical position track for the center of mas ...
4 Dragging the time slider to the right, flip through the frames of animation. Drag forward and backward, and watch the how the ...
The hand moved upward. 8 Select the Bip01 R UpperArm object, then right-click and choose Rotate. Rotate the upper arm approximat ...
The upper arm rotated around the Z axis. 9 Rotate the upper arm approximately 20 degrees about the Y axis, so the elbows are fly ...
The hand rotated close to the chest. You can position the arm using forward kinematics (the rotation of the parent objects) or i ...
View of the arm behind the biped. 12 Select the blue hand, and right-click to choose Move. Move the hand further away from the b ...
13 Move the time slider back and forth to observe the animation so far. 14 Repeat the process at frames 60 and 90. 15 Repeat for ...
Save it as mywalk3.bip. 17 To see your work on a skinned character, open cs4_qs_DrX04.max from the folder \animattion\character_ ...
Add head motions: You can edit the head motion to make the biped’s walk look more natural. In this procedure, you'll add head ro ...
The head rotated downward. 6 Move the time slider to the next keyframe by pressing the > key. 7 Keyframe rotations for the he ...
Rotate the head to follow the movement, or rotate the head to oppose the shoulders. 8 Continue to jump through the head's keys, ...
Dr. X's distinctive walk with head rotation. Modifying Footsteps In this lesson, you’ll learn how to copy and paste biped footst ...
Set up for this lesson: ■ Continue from the previous exercise, or open paste_footsteps_start.max. This scene is in the folder \a ...
Pasted footsteps appear. TIPIf you have Transform gizmo on, use the minus key (-) to shrink the Transform gizmo, so it doesn’t c ...
9 To display the entire animation in the Perspectiveviewport, zoom out and adjust your view until the biped and all 11 steps are ...
If you hadn't previously doubled this parameter, a setting of 0.5 would have scaled the width by 50%. Now the biped puts one foo ...
Walk on uneven terrain: You can raise and rotate the footsteps to create the illusion of walking on uneven terrain. 1 Make sure ...
Add a jump: If there is a period of time during a footstep animation when neither foot is on the ground, the software interprets ...
«
1
2
3
4
5
6
7
8
9
10
»
Free download pdf