Star Wars: Edge of the Empire Rule Book
Grenade Launcher, SoroSuub XA203 Auxiliary Gre- nade Launcher, Zone Control "Viper" Under-Barrel Grenade Launcher. Base Modifier ...
an impact-resistant housing. The resulting scope magnifies distant images for long-range shooting. This attachment can be used o ...
ARMOR ATTACHMENTS Armor, like personal weapons, has a number of custom- ization hard points and can be just as easily modified a ...
OPTICAL CAMOUFLAGE SYSTEM VACUUM SEALED Popular with both military scouts and assassins, optical camouflage systems are a wonder ...
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CONFLICT AND COMBAT "Ohhh, great warrior. Wars not make one great." -Master Yoda T he galaxy is a dangerous place. War between t ...
portunity to perform actions in turn. It is most often used for players to play through combat situations, although the CM may d ...
COOL OR VIGILANCE? THETURN T wo different skills in EDGE OF THE EMPIRE can be used to determine Initiative: Cool and Vigi- lance ...
Maneuvers Maneuvers are activities that are not complex enough to warrant a skill check, but do involve time and effort on the p ...
ter's turn do not count towards the aforementioned limit of two maneuvers a character may perform dur- ing his turn—specifically ...
Opening or closing a door. Whether an elec tronic blast door or a primitive door with latches and hinges, opening or closing it ...
target. If the character is engaged with an opponent or adversary, he must perform a maneuver to dis- engage with that opponent ...
PERFORM A SKILL CHECK The most common actions that most characters take during their turn are actions that require a skill check ...
RANGED ATTACKS AND MELEE ATTACKS •langed attacks or a melee attacks are two ••different types of attacks, meaning they are also ...
value to each hit individually. For more information on damage and wounds, see Wounds, Strain, and States of Health on page 215 ...
TABLE 6-3: SPENDING ® AND & IN COMBAT ® or ® The active character suffers 1 strain (this option may be selected more than on ...
Range Bands E DGE OF THE EMPIRE relies on broad terms used to describe ranges and distances. Rather than have a player's attenti ...
RELATIVE POSITIONING pecause of the narrative, abstract way in which Ddistance is measured, both the players and Game Master mus ...
Additional Combat Modifiers The prior sections cover the fundamentals of making I a basic combat check. However, combat rarely o ...
GRAPPLING E DCE OF THE EMPIRE, being a more narrative game, does not possess specific rules for grappling. Instead, the unarmed ...
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