Game Design
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Index............................. Index .................................. Page numbers inboldindicate an image of that particu ...
Art Nouveau, 334 Art of Computer Game Design, The, 71, 257, 264 art style, 315-316 artificial intelligence, 5, 93-94, 112, 147-1 ...
Blue Sky, 503 Blue Sky Research, 515 board games, 26, 38, 245, 248, 250, 258 vs. computer games, 26 Boffo Games, 173, 195 Bond, ...
Chuck Yeager, 501, 515 Church, Doug, xvii, 383, 500-531 cinema,seefilm Civil War, 21, 27-30 Civilization, xxi, 20, 21, 23, 24, 2 ...
Criterion, 43, 53 critical path, 456-457, 465, 480 cross-cutting, 322, 328 cross-marketing, 353 Cruisin’ World, 462 cult of pers ...
DMA Design, 478 documentation for development, 306-319 Doom, xx, 9-10, 49, 126, 139 , 148, 154, 213, 219, 282 , 344, 367, 451, 4 ...
feedback, 12, 18, 33, 62-63, 135-140, 243, 253-255, 292, 440-441, 444, 446, 464, 484-485, 487, 492 female game players, 94, 129, ...
vision, 32, 56, 70-71, 73, 77, 111, 497-499 working with limitations of, 224-225 game designers, xxi-xxii, 1-2, 109, 124, 217, 2 ...
player’s understanding of, 414-415 playing during development process, 283 providing learning period in, 127-131 reacting to pla ...
H hacker, 513 Half-Life, 44, 45, 128, 129, 169, 207, 212, 219, 369, 395, 400, 402, 452, 458 Half-Life 2, 460, 529 Halo, 4 , 129, ...
nature of games, 5 storytelling, 203-206, 226, 277-278 writing, 218 Interactive Fiction Plus, 177, 182-183 interactivity, xx, 18 ...
incorporating artificial intelligence in, 164-167 incorporating scripted behaviors in, 169 “one designer, one level” approach, 4 ...
Maze Invaders,97 Maze Wars, 173 McCarthy, Pat, 98 McCloud, Scott, 221, 271, 274, 427, 532 McLuhan, Marshall, 533 “meat on the bo ...
N name above the title, 36 National Center for Atmospheric Research, 416 natural language, 183-184, 230 Naughty Dog, 220 navigat ...
particle system, 292-293 passion, 483 patches, 254, 282 pathfinding, 218see alsonavigation problems with, 167 paths, 396, 462 al ...
punishing, 128, 149 ranking, 248 repeating accomplishments, 15-16 responsibility of, 215 rewarding, 128, 459, 464 success of, 46 ...
head interface in, 139 Quake II, 44 , 304 Quake III Arenaengine, 469 quality games, 187 R racing games, 243, 451, 462, 470, 476 ...
Schmidt, Dan, 502, 526 Science Fiction Authors of America, 172 scoring, 60, 96 Scrabble, 238 scratch ‘n’ sniff, 187 screenwritin ...
sliding number puzzles, 142 Smash TV, 239, 240 Smoking Car Productions, 341 Snow White and the Seven Dwarfs, 322, 334 Snyder, Do ...
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