Ghosts of Saltmarsh
HIGH PRIESTESS'S QUARTERS The floor and walls of this room are tiled in gray, the ceiling in white. In the center of the room ...
11. THRONE ROOM Two sets of three pillars flank a central area where two lizardfolk hatchlings are playing. At the far end of th ...
• atop the altar; blood rises like smoke upward past t he sa· huagin. Two large and squirming sacks flank t he altar. A massive ...
TEMPLE Sweet perfume hangs in the air of this place of worship. At the far end, a lizardfolk crouches before a stone altar. To ...
SHERN: LOBSTER, TELEPATH, FRIEND Until it escaped, Shern was used by the sahuagin in their makeshift lobster fighting arenas. It ...
CHIEF SHAMAN'S LIVING QUARTERS If the shaman in area^12 escaped and alerted the sha- mans here, the room is unoccupied. Otherwi ...
Three lizardfolk keep guard in this room, alert for unusual sounds coming from the north or south. If the guards have not moved ...
Baron Kepmak (sahuagin baron) sits on his throne, while high priestess Thad rah (sahuagin high priestess; see appendix C) stands ...
The gate that allows access to this area and area^27 is normally closed and locked. The gate's lock can be opened with a success ...
BARON'S SLEEPING QUARTERS This room is tiled in a rich, deep green. The walls are frescoed with representations of marine pla ...
SUBCHIEF'S SLEEPING QUARTERS A single cot, set against the east wall, features a rug be· neath it made of a lion's skin. In th ...
Three sabuagin champions are torturing a locathah here (see appendix C for both). ff the sahuagin become aware of the party, the ...
Treasure. One chest holds the following items: a set of leather straps and belts with silver buckles and adorned with coral (10 ...
l Double Door f ~ Archway M/\P 6 -~· Sl\HUl\GIN LAIR LEVEL.^3 ~ S M Secret Door I · I Gate 1 square= 10 feet -$ Gate Opening Mec ...
Si'URI V THE COOPERATIVE MINISTER Sauriv, the lizardfolk minister, offers the characters the most direct route to gaining a peac ...
•'H Five shell sharks (see appendix C) swim above the racks in this room. They have not been fed in some time and attack the cha ...
Otbokent. I rhtos (lizardfolk subchief), and two lizard- folk scaJeshields observe eight lizardfolk and one liz- ardfolk rende r ...
In the arena proper, two sahuagin are locked in mor- tal combat, each unarmed and tearing at the other with vicious claws and bo ...
return to water every 4 hours. and it uses that fact as its excuse for an attempt to escape. if needed.) While it is with the pa ...
Two sahuagin champions (see appendix C) talk idly. The other two who bunk here are at the arena (area 53). Treasure. The unlocke ...
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