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6 Select the biped’s right finger, and rotate it so it is parallel with the ground plane: about –30 degrees in the local Z axis. ...
the legs in space and time, giving the walk its overall tempo. You will begin with the quadruped’s forelegs. Set up the scene: ■ ...
2 Use Ctrl+click to select both hind feet and both hands (forefeet). 3 On the Motion panel > Quaternion/Euler rollout, choose ...
5 Also on the Motion panel, open the Key Info rollout and expand its IK group (click the plus-sign icon to the left of the IK la ...
3 Select the right hand (forefoot), then on the Key Info rollout click Set Sliding Key. Do the same for the left hand (forefoot) ...
5 In the Copy/Paste rollout > Paste Options group, under Auto-Key TCB / IK Values, choose Copied. When Copied is chosen, IK i ...
10 Click Copy Posture. 11 Go to frame 25, then click Paste Posture. 12 Go to frame 13, then click Paste Posture Opposite. Now th ...
■ Frame 7, Contact 1008 | Chapter 5 Character-Animation Tutorials ...
NOTEThe sketches have a bit of perspective, so the left feet appear a bit raised from the ground plane, but as you’re working in ...
3 Also as earlier, after you create each pose, select the right forefoot and click Set Sliding Key, then do the same for the lef ...
4 Double-click the left clavicle to see the trajectories for that limb, as well. Copy poses to the second half of the cycle: 1 G ...
2 Click Stop. Save your work: ■ Save the file as my_quadruped_forelegs.max. Next Block the Steps for the Hind Legs on page 1012 ...
2 Set a sliding key for each foot. 3 Double-click the right thigh to select the whole hind leg. 4 Go to frame 25, then click Pas ...
Add the intermediate poses: 1 Post the legs at the intermediate frames, as follows: ■ Frame 4, Passing ■ Frame 7, Up 1014 | Chap ...
■ Frame 10, Contact Animating a Quadruped Walk | 1015 ...
NOTEFor now, don’t worry if the front and hind feet overlap in space at the hind legs’ crossing pose. You will fix this later. 2 ...
Preview your work: 1 Click Play to see the animation. Now all the legs move in a plausible walk cycle. The effect is still a bit ...
Create a layer for the hip and shoulder motion: 1 Select any part of the quadruped, go to the Motion panel, and open the Layers ...
Create movement for the hips: 1 On the Motion panel, open the Track Selection rollout. Click Body Vertical to turn it on. This s ...
As you animate on the Center of Mass & Spine layer, viewports show the original animation as a red stick figure with a box f ...
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